Resourceful little wizard


JT (Nhym), level 3 Gnome, Wizard Build: Control Wizard Arcane Implement Mastery: Orb of Imposition Star sign: The Delver

ABILITY SCORES Str 8, Con 12, Dex 12, Int 18, Wis 16, Cha 12.

AC: 16 Fort: 13 Reflex: 16 Will: 17 HP: 30 Surges: 7 Surge Value: 7

TRAINED SKILLS Arcana, Perception, Nature, Insight.

FEATS 1: Ritual Caster 1: Expanded Spellbook 2: Alertness

POWERS 1, At-Will: Thunderwave 1, At-Will: Ray of Frost 1, Encounter: Grasping Shadows 1, Daily: Summon Fire Warrior Spellbook: Freezing Cloud Spellbook: Flaming Sphere 2, Utility: Feather Fall Spellbook: Shield 3, Encounter: Shock Sphere

ITEMS Spellbook, Adventurer’s Kit, Gem of Colloquy (heroic tier), Cloth Armor (Basic Clothing) of Exploits +1, Magic Orb +1, Dagger, Tent, Cloak of Distortion +1

RITUALS Animal Messenger, Comprehend Language, Create Campsite


One of the Starborn of legend, Nhym began this life as JT, a man from Earth and one of the invitees to David’s Dungeons and Dragons game night. After being sucked through the portal, he found the world to look a lot bigger than it did before. He was now a gnome, and his friends were in new, equally unrecognizable forms.

Ever the enthusiast, Nhym often finds himself volunteering to be the spokesgnome for the group, though his gnomish excitement often leaves the more pragmatic humans staring at him in confusion. Though his mind is capable of complex equations and elaborate spells, he has a tendency to overlook the details, often to comedic effect. When all is said and done, Nhym has courage that belies his small stature, and his loyalty to his friends is unwavering.


Ashfar Nhym